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Showing posts from July, 2013

Reply Machine: Static XML/JSON replies for application testing

Update : Reply Machine is now Echo : A free online service to create custom JSON/XML/HTML/Plain replies for application testing. As I'm moving forward with small applications for learning purposes, here comes a new web application: Reply Machine. Reply Machine is a free online service to create static XML, JSON, and raw replies for application testing. This service can help in a situation like when I need to create a simple reply that does not deserve to setup a local service, or when I want to integrate my application with a colleague who knows nothing about web development. The idea is simple:  Write the reply you wish to receive Set the reply type (xml, json, raw data) Hit the 'create' button. The output is a link to use in your application for testing There are some advanced options as well: Delay : In case you want to delay the time between your request and server reply. Encryption : If you have sensitive data in your reply, you can save t...

Diamond Reaction: An HTML5 Chain Reaction Game using Crafty JS

I've been away from blogging for a long time. Maybe because I've not been learning code-detailed topics. I've been more like learning the basics in topics I've never tries before (like PHP) and learning some theoretical topics. Anyways, this time I'm trying a new approach to gain more experience. This was I can gain experience from anything I want to learn. So here is my almost-full game implementation of an HTML5 chain reaction game called: Diamond Reaction. Play Diamond Reaction now Let's talk a bit about it: Idea: I wanted to make a game for fun, with the focus on game mechanics. So I started thinking of some ideas that can be fun for a 'mario-lover' like me. Whenever I think of an idea, I search about it and see how frequent I find the same mechanics on the web. Till I arrived at this concept that did not have a big hit before: chain reaction games. Theme: If you look at a game like Angry Birds, you can find the game mechanics are no...